Simulating dye in a fluid
Trails of pulsating particles chase each other in a vacuum
Trails of pulsating particles chase each other in a vacuum
Trails of pulsating particles chase each other in a vacuum
Plasma: An ionized gas consisting of positive ions and free electrons in proportions resulting in more or less no overall electric charge, typically at low pressures (as in the upper atmosphere and in fluorescent lamps) or at very high temperatures (as in stars and nuclear fusion reactors)
Playing with a new technique. I suspect there will be more to follow…
An evolution of Membrane, experimenting with some faux depth-of-field
Immiscible: Incapable of being mixed to form a homogeneous substance.
An abstract form originally inspired by the structure of the human iris.
Membrane: A flexible enclosing or separating tissue forming a plane or film and separating two environments.
Cypraea are a type of sea snail or cowry, with a smooth, rounded, polished shell.
Paper-like layers of graduated colour stack up to form an illusion of depth.
160,000 connected particles keep in touch with their soulmate, despite a class divide between swarms
Two lonely entities close in space but unable to interact, perpetually searching for contact.
Lines like rungs of a ladder eminate from the core, spiraling and dissolving as they are left behind
Comissioned (sort of…)
Inspired by layered patterns exposed in cliffs
Part II of Dizoolexa
20,000 particle trails through a simplex curl field
Some initial experiments with simulating slime mold Physarum polycephalum - from very simple mechanisms the mold is able to efficiently scavenge for and transport food through emergent networks of paths.
Points on the edge of two circles are connected by a faint light. As the points move around their circle, the emitted light slowly begins to build up and change color.
Several ink droppers roam the canvas at different heights, dropping ink at regular intervals.
Started as a hobby project to recreate Orbit Clock (Jared Tarbell) in Golang, but some interesting glitches appeared (likely coding errors on my part somewhere…), leading to a more scaffold-like structure in places.
The second in the Wisps series, using the same technique as Wisps I.
The first in a series. These are generated using a technique based on Orbitals by Anders Hoff, which in turn was inspired by Happy Place by Jared Tarbell.