Fluid

Simulating dye in a fluid

Pulse IV

Trails of pulsating particles chase each other in a vacuum

Pulse III

Trails of pulsating particles chase each other in a vacuum

Pulse II

Trails of pulsating particles chase each other in a vacuum

Plasma

Plasma: An ionized gas consisting of positive ions and free electrons in proportions resulting in more or less no overall electric charge, typically at low pressures (as in the upper atmosphere and in fluorescent lamps) or at very high temperatures (as in stars and nuclear fusion reactors)

Pulse

Playing with a new technique. I suspect there will be more to follow…

Smoke Dancers

An evolution of Membrane, experimenting with some faux depth-of-field

Immiscible

Immiscible: Incapable of being mixed to form a homogeneous substance.

Iris

An abstract form originally inspired by the structure of the human iris.

Membrane

Membrane: A flexible enclosing or separating tissue forming a plane or film and separating two environments.

Cypraea

Cypraea are a type of sea snail or cowry, with a smooth, rounded, polished shell.

Papertori

Paper-like layers of graduated colour stack up to form an illusion of depth.

Haptic Hierachy

160,000 connected particles keep in touch with their soulmate, despite a class divide between swarms

Paradoxical Proximity

Two lonely entities close in space but unable to interact, perpetually searching for contact.

Rotralva

Lines like rungs of a ladder eminate from the core, spiraling and dissolving as they are left behind

Daizy

Comissioned (sort of…)

Stratata

Inspired by layered patterns exposed in cliffs

Dizoolexa II

Part II of Dizoolexa

Dizoolexa

20,000 particle trails through a simplex curl field

Loopnova

Some initial experiments with simulating slime mold Physarum polycephalum - from very simple mechanisms the mold is able to efficiently scavenge for and transport food through emergent networks of paths.

Aloidia

Points on the edge of two circles are connected by a faint light. As the points move around their circle, the emitted light slowly begins to build up and change color.

Inkdrop I - Mizule

Several ink droppers roam the canvas at different heights, dropping ink at regular intervals.

Radfold

Started as a hobby project to recreate Orbit Clock (Jared Tarbell) in Golang, but some interesting glitches appeared (likely coding errors on my part somewhere…), leading to a more scaffold-like structure in places.

Wisps III: Brokencircle

The third in the Wisps series, using the same technique as Wisps I and Wisps II.

Wisps II: Darknaught

The second in the Wisps series, using the same technique as Wisps I.

Wisps I: Dualline

The first in a series. These are generated using a technique based on Orbitals by Anders Hoff, which in turn was inspired by Happy Place by Jared Tarbell.